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About Arrowlink

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  1. Well consider the fact that 7k people of the same region are theoretically allocated to the same realm. At prime time, assuming 80% (a low estimate at that) of them are online isn't unreasonable. That's 5555,55~ players online at the same time.
  2. What do you mean it's not vanilla? Vanilla at its height had 720 realms across all regions with about 5.000.000 subscribers. That averages out to 6944,44~ accounts per realm. You wanna deny that, go ahead. Doesn't make it any less factual.
  3. Actually, Darkrasp made some simple calculations a few days ago in Discord and reached the conclusion that each realm during the height of vanilla (5 mil subs) would have had on average 7000 accounts playing on it. That's above the player limit CF will have. So, technically, CF will be within the range of a blizzlike realm population during vanilla.
  4. You have no way of calculating the impact of changes you make on a macro scale. There are simply too many variables to consider. https://en.wikipedia.org/wiki/Butterfly_effect
  5. This reminds me of something the lead dev of the old project I tested for used to say: Players shouldn't dictate the game mechanics; Game mechanics should dictate the players. Understand that you can't re-create vanilla without following that ethos whenever possible, period.
  6. You probably need to read my post again and make a genuine attempt to understand what i was trying to convey.
  7. At the end of the day, you can't make changes that doesn't rub someone the wrong way, somehow. That's why you shouldn't make changes. And the arguement that we can't get everything 100% right doesn't justify making more changes.
  8. Good read, thanks Dark. Slow and steady wins the race!
  9. My personal assessment is that when players join Crestfall, due to previous private server experience, they will seek out to join <world>, <worldchat>, or any iteration of that. Sure, you can advertise LookingForGroup as the go-to channel, but I have a feeling that people will be divided between these two at a minimum. So instead of changing where people go (because people will go where they want to go), you should create the best version of <world> that you can. In my view, this would mean: 1. No admin privileges to any players 2. Constant (if possible) admin moderation of the channel to mute any racism, highly offensive language, spam etc. The biggest problem with <world> chat on other servers is that admins just leave it to rot. And of course, since this is 2016, it then quickly derails into a toxic cesspool of racial slurs and spam. If you can stop that from happening I believe it can be a good thing.